Online Games, cultivating dangerous behaviour for Thai children
In one incident recently, a 12th grade student killed a taxi driver, wanting something that the driver had. However, what is more astonishing about this act is that it was duplicated from an online game known as Grand Theft Auto (GTA). In this game, the main player is a thief, who collects score points by chasing and killing others. An issue now of concern, such games are attracting much criticism and concerned interest from the public.
Analyses shows that this teenager copycat deed is just one result of the lack of time devoted by parents to be closely involved with their children in enjoyable creative activities with them; thus children become friendly with technology instead. Online games are a most popular activity for children these days, in which they are likely to spend much of their recreation time. Recent research conducted in March, 2008 by the National Union of Teachers (NUT) in the United Kingdom mentioned when parents abandon their children to the playing of computer games and watching TV, it leads to serious control problems and cultivates inappropriate behaviour in children. For example, children learn to think only of themselves and their own wishes and desires, they learn to ignore school rules, and adopt many undesirable characteristics from online games and TV programmes. Governments also show their recklessness in allowing the sale of such dangerous games. In 2007, the United States Attorney General pronounced GTA as a dangerous game that should be avoided, although Thailandrsquo;s Ministry of Culture, through the Office of the National Culture Commission officially permitted this game to be sold and also served via Internet and game shops by giving license to do so in August, 2007.
Parents are recommended to spend time with their children and to monitor their children in playing more games with them.
The government should
1) Be more strict to seriously detect and rank dangerous computer games by not allowing them to be sold or to be served in Internet parlours.
2) Establish a network to detect inappropriate online games and to reward people who can provide information as to their secret usage.
3) Assign every province to implement learning sources and activities that will interest children, such as adventure programmes that are easily viewed through accessible channels.
4) Establish a research institute that will keep an eye on online games and be a national data source; providing studies and research on the impact of games on players in terms of their behaviour. New, creative games should also be developed and included that will help to develop many skills in children, while giving them the excitement that they are looking for.
5) To implement online game website that divided online games into categories due to skilled development, which might have to gather psychologists, academists, and programmers to participate with this programs.